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Beginning Android 2 - Learn how to develop applications for Android 2.x mobile devices, using simple examples


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[color=red]Beginning Android 2 -  Learn how to develop applications for Android 2.x mobile devices, using simple
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The Android development platform, created by Google and the Open Handset Alliance, is a platform in its truest sense, encompassing hundreds of classes beyond the traditional Java classes and open source components that ship with the SDK.

With Beginning Android 2, you’ll learn how to develop applications for Android 2.x mobile devices, using simple examples that are ready to run with your copy of the software development kit. Author, Android columnist, writer, developer, and community advocate Mark L. Murphy will show you what you need to know to get started programming Android applications, including how to craft graphical user interfaces, use GPS, and access web services.

What you’ll learn
Discover Android and how to use it to build Java-based mobile applications for a wide range of phones and other devices.
Create user interfaces using both the Android widget framework and the built-in WebKit-powered Web browser components.
Utilize the distinctive capabilities of the Android engine, including location tracking, maps, and Internet access.
Use and create Android applications incorporating activities, services, content providers, and broadcast receivers.
Support Android 1.5, 1.6, and 2.0 devices, including dealing with multiple Android OS versions, multiple screen sizes, and other device-specific characteristics.
Who this book is for
This book is aimed at people new to mobile development, but with some knowledge of Java.

Table of Contents
The Big Picture
Projects & Targets
Creating a Skeleton Application
Using XML-Based Layouts
Employing Basic Widgets
Working with Containers
Using Selection Widgets
Getting Fancy With Lists
Employing Fancy Widgets and Containers
The Input Method Framework
Applying Menus
Fonts
Embedding the WebKit Browser
Showing Pop-Up Messages
Dealing with Threads
Handling Activity Lifecycle Events
Creating Intent Filters
Launching Activities and Sub-Activities
Handling Rotation
Working with Resources
Using Preferences
Managing and Accessing Local Databases
Accessing Files
Leveraging Java Libraries
Communicating via the Internet
Using a Content Provider
Building a Content Provider
Requesting and Requiring Permissions
Creating a Service
Invoking a Service
Alerting Users Via Notifications
Accessing Location-Based Services
Mapping with MapView and MapActivity
Handling Telephone Calls
Development Tools
Handling Multiple Screen Sizes
Dealing with Devices
Handling Platform Changes
Where Do We Go From Here?

aperback: 416 pages
Publisher: Apress; 1 edition (March 19, 2010)
Language: English
ISBN-10: 1430226293
ISBN-13: 978-1430226291

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